To quickly decipher what the different code names used in Marlin technology stand for, refer to the table below.
| Code Name | Product Name (if applicable) | Description |
| Bento4
| Bento4 Packager
| A C++ class library designed to read and write ISO-MP4 files. Bento4 supports a number of extensions, including some support for ISMA Encryption and Decryption as defined in the [ISMA E&A] specification, OMA 2.0 DCF/PDCF Encryption and Decryption as defined in the [OMA 2.0 DCF/PDCF] specification, and iTunes-compatible metadata. The SDK includes a number of command line tools, built using the class library, that serve as general-purpose tools as well as examples of how to use the API.
|
Bluewhale | Marlin Broadband Server | A JBoss-hosted Java-based installable server that implements the server-side Marlin Broadband DRM functionality. The DRM Server relies on a Back Office service for executing the business logic associated with each DRM transaction and for providing it with data such as license parameters and content keys. A rudimentary implementation of such a service is included as a test service. Two manuals are included with the server. One describes installation, configuration, and administration. The other documents the server-to-service XML interface used for communication between Bluewhale and the Back Office. |
| Fishnet
| Marlin Conformance Test Suite | A test environment that ensures that specific types of implementations, such as Sushi-based Marlin clients, and Bluewhale servers that have been customized via configuration, conform to the Marlin specifications. |
Harpoon | Marlin Proximity Detection Process | A protocol used to detect the network proximity of two devices. |
| Jetski
| Marlin Reference Implementation | A Java reference implementation of a Marlin client and a Marlin server. |
| Krill
| Marlin Compiler | A Plankton compiler written by Philips and contributed to community code. It compiles a C-like language into Plankton bytecode, with special support for Extended Status Blocks. |
NEMO (Networked Environment for Media Orchestration) | Marlin Trusted Messaging Protocol | A framework for trusted connections between the various components of a Marlin DRM System. NEMO combines SOAP web services with SAML authorizations to provide end-to-end message integrity and confidentiality protection, entity authentication, and role-based service authorization. |
Octopus | Marlin DRM Framework | A general-purpose DRM architecture. The Marlin specifications are an application of this generic DRM architecture to consumer media distribution. In particular, Marlin uses Octopus for governance and key management. |
OMArlin |
| A technical specification for packaging content so that it can be rendered by Marlin and OMA-compliant devices. For example, if a song is packaged according to the OMArlin specification, then both a Marlin media player and a phone with an OMA DRM v2.0 engine can play that song. |
Plankton | Marlin License Evaluator | A minimal assembly language used by Octopus to evaluate licenses. Octopus will create a small-footprint Plankton virtual machine to run Plankton code. |
Scuba | Marlin Key Distribution Scheme | A method for securely distributing keys in Marlin. |
Seashell |
| The protected database used by Marlin Clients to store state information (such as playcounts, etc.). |
Shoyu | Graphical interface for Marlin Client SDK | A program that runs on Windows and provides a graphical interface to common Sushi functionality such as personalizing, displaying lists of users and services, processing tokens, exercising licenses, and configuring the Sushi SDK. |
Starfish | Marlin Broadcast Encryption Scheme | The Marlin broadcast encryption scheme based on HBES (Hierarchical Hash-Chain Broadcast Encryption Scheme) used to exclude Marlin clients from content distribution. |
Stingray |
| A rich test suite (written in Java) that tests the Marlin Broadband Server (Bluewhale). It includes smoke tests, comprehensive tests, and performance tests. It also includes a GUI application for personalizing, registering, acquiring licenses and subscriptions, and license evaluation. Content is not rendered, but licenses are evaluated and the content key is extracted. |
Marlin Client SDK | A C/C++ software development kit (SDK) that exposes a simple application interface providing access to all the Marlin DRM functionality necessary to implement a Marlin Broadband Client. Included in this SDK are a number of tools and examples, such as command line utilities to exercise the Marlin client-server protocols to the extent necessary for testing and debugging. The SDK includes build targets for a number of platforms, as well as detailed API documentation. |